VKD3D 1.16 brings stable DXIL shaders & geometry shader support to Linux via Vulkan. Boost D3D12 game compatibility—download now!
The Wine and CodeWeavers development teams have launched VKD3D 1.16, a critical upgrade for Direct3D 12 (D3D12) compatibility on Linux systems.
This Vulkan-based translation layer enables seamless execution of Windows games and applications, now with enhanced shader support and performance optimizations.
Key Features of VKD3D 1.16
1. DXIL Shader Support (Stable)
Previously experimental, DirectX Intermediate Language (DXIL) shaders are now fully supported—improving compatibility with modern DirectX 12 titles and development tools.
2. Geometry Shaders in HLSL Compiler (Initial Support)
The HLSL compiler now includes preliminary geometry shader support, expanding capabilities for game developers and emulation enthusiasts.
3. SPIR-V Disassembly & Cross-API Features
Experimental SPIR-V shader disassembly for debugging
New GLSL and Metal MSL enhancements for broader GPU compatibility
Multiple bug fixes and stability improvements
Why This Update Matters for Developers & Gamers
VKD3D bridges the gap between Windows-exclusive Direct3D 12 and Linux’s Vulkan API, making high-performance gaming and professional applications accessible. With DXIL stabilization and geometry shader integration, users gain:
✔ Better compatibility with newer D3D12 games
✔ Optimized performance for AMD/NVIDIA GPUs
✔ Future-proofing for upcoming DirectX updates
Downloads & Further Reading
Get the latest VKD3D 1.16 release via WineHQ.org.

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