FERRAMENTAS LINUX: Godot 4.5 Beta Released: Enhanced Linux Gaming, Wayland Support & Performance Boosts

sexta-feira, 20 de junho de 2025

Godot 4.5 Beta Released: Enhanced Linux Gaming, Wayland Support & Performance Boosts

 



Godot 4.5 Beta is here with native Wayland support, SIMD-powered web performance, and VisionOS compatibility. Discover how this open-source game engine is evolving for Linux gaming & professional development.


The Godot Engine 4.5 Beta is now available, bringing significant improvements for Linux gamers, developers, and open-source enthusiasts. With enhanced Wayland support, faster web performance, and new accessibility features, this update solidifies Godot’s position as a leading open-source game engine.

Key Features of Godot 4.5 Beta

1. Wayland Support Reaches Near-Parity with X11

Linux users gain native sub-window handling in Wayland, eliminating a major barrier to adoption. According to the official announcement, developer Riteo has resolved critical limitations, enabling multi-window functionality regardless of the display protocol.

"The biggest reason to not switch over as the default implementation—the lack of native sub-windows—is no longer a concern."

Next steps include in-editor game window embedding, ensuring full feature parity with X11.

2. Performance & Compatibility Upgrades

  • SIMD acceleration boosts web-based Godot performance.

  • Improved C# integration for .NET developers.

  • Initial support for Apple’s VisionOS (XR platform).

3. Enhanced UI & Accessibility

  • Smoother animations.

  • Better documentation.

  • Optimized GUI for improved accessibility.

Why This Matters for Linux Gamers & Developers

As Wayland adoption grows, Godot’s commitment to native Linux support makes it a premier choice for indie developers and AAA studios exploring open-source alternatives to Unity and Unreal Engine.

Conclusion: What’s Next for Godot?

With Godot 4.5, Linux gaming and cross-platform development take a leap forward. Developers can now test Wayland support and leverage faster web deployment, while studios eyeing XR development gain early VisionOS compatibility.

Stay tuned for the stable release!

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