FERRAMENTAS LINUX: Resultados da pesquisa Vulkan
Mostrando postagens classificadas por data para a consulta Vulkan. Ordenar por relevância Mostrar todas as postagens
Mostrando postagens classificadas por data para a consulta Vulkan. Ordenar por relevância Mostrar todas as postagens

sábado, 29 de novembro de 2025

Vulkan 1.4.335 Unleashes VK_EXT_present_timing: A Game Changer for Stutter-Free Rendering and Precision Frame Scheduling

 



Vulkan 1.4.335 is released, headlined by the pivotal VK_EXT_present_timing extension. This guide explores how this 5-year-developed feature, led by NVIDIA and Google, eliminates stuttering and enables micro-second precise frame scheduling for superior gaming performance and a smoother user experience. 

quinta-feira, 27 de novembro de 2025

NVIDIA Champions Vulkan Video for Chrome: A New Era for GPU-Accelerated Web Streaming

 

Nvidia


NVIDIA engineers are collaborating with Google to integrate Vulkan Video decoding into Chrome, moving beyond the Linux VA-API standard. This cross-vendor initiative promises enhanced GPU video acceleration, lower CPU usage, and a unified standard for Windows, Linux, and Android. Discover the technical and performance implications.

sábado, 22 de novembro de 2025

NVIDIA 580.94.11 Vulkan Beta Driver for Linux Unleashes Critical HDR and Performance Upgrades

 

NVIDIA

Explore NVIDIA's new 580.94.11 Vulkan beta driver for Linux, featuring crucial VK_EXT_hdr_metadata support for HDR gaming, performance enhancements, and Wayland compatibility. Discover what this update means for Linux gamers and developers. 

quarta-feira, 19 de novembro de 2025

NVK Driver Status Update: Pushing the Limits of Open-Source NVIDIA Graphics

 

Nouveau



Discover the latest on the open-source NVK Vulkan driver for NVIDIA GPUs. Get a deep dive on Blackwell support, Vulkan 1.4 features, performance vs. proprietary drivers, and the roadmap for ray-tracing. Expert analysis on the future of open-source graphics.

sábado, 15 de novembro de 2025

Proton 10.0-3: A New Chapter for Linux Gaming Compatibility

 

Valve


Valve's Proton 10.0-3 update enhances Windows game compatibility on Linux & Steam Deck. Explore new playable titles, performance fixes, and technical upgrades for a smoother gaming experience.

sábado, 8 de novembro de 2025

Vulkan 1.4.332 Unleashes AI Acceleration: Qualcomm's Data Graph Model Revolution

 


Explore Vulkan 1.4.332's breakthrough VK_QCOM_data_graph_model extension for AI/ML acceleration, featuring ONNX model support, QNN workflows, and enhanced GPU compute performance. Learn how this update transforms cross-platform machine learning development.

Mesa Vulkan HDR Support Enhanced: Critical Fixes Merged for Mesa 26.0 and 25.3

 

Mesa

Major Mesa Vulkan HDR fixes merged for Mesa 26.0-devel & back-ported to Mesa 25.3. Learn how these patches for the Vulkan WSI/display code fix critical HDR metadata, swapchain handling & SDR restoration for a seamless high dynamic range experience on AMD RADV & other drivers.

quinta-feira, 6 de novembro de 2025

GNOME Mutter's Historic Shift: A Full Transition to Wayland Marks the End of the X11 Era

 

GNOME

GNOME Mutter officially drops its X11 backend, committing fully to the Wayland display server for GNOME 50. Explore the technical implications for Linux desktop performance, security, and the future of X11 legacy support via XWayland.

sábado, 1 de novembro de 2025

Wine 10.18 Release: Advanced WoW64 and Vulkan Graphics Pave the Way for Wine 11.0

 

Wine


Wine 10.18 is released with major WoW64 enhancements for Linux, including Vulkan-powered OpenGL and SCSI pass-through. Explore new APIs, 30+ bug fixes, and how this development snapshot paves the way for Wine 11.0. Get the latest download links and technical deep dive.

KosmicKrisp Achieves Vulkan 1.3 Conformance: A New Era for High-Performance Graphics on macOS

Vulkan


LunarG's KosmicKrisp, a new Vulkan-on-Metal implementation for Apple Silicon, achieves full Vulkan 1.3 conformance. This guide explores its impact on macOS game development, graphics performance, and cross-platform compatibility, backed by Google funding. Discover the future of Apple device graphics APIs.

quinta-feira, 30 de outubro de 2025

RadeonSI Embraces ACO: A Monumental Shift for AMD Linux Gaming Performance

Radeon

 

Mesa 26.0 switches RadeonSI to the ACO shader compiler, ditching AMDGPU LLVM for massive performance gains. Explore the impact on GPU performance, shader compilation times, and what this means for Linux gaming. A deep dive into the technology behind the change.

terça-feira, 28 de outubro de 2025

PanVK Shader Cache Delivers Massive Performance Gains for Arm Mali Vulkan Drivers

 

Mesa

Discover how the new PanVK shader cache in Mesa 26.0 slashes Vulkan CTS runtimes by 30 minutes, reduces app stuttering, and boosts Arm Mali GPU performance. Explore the technical implementation by Collabora's Faith Ekstrand for optimized open-source graphics.

domingo, 26 de outubro de 2025

A Renaissance for OpenGL? Unpacking the October 2024 OpenGL Registry Updates

 

Standarts



In a surprising turn for graphics programming, the OpenGL registry sees a flurry of new extensions in October 2024, including cross-vendor mesh shaders, real-time shader clocks, and enhanced sample controls, signaling renewed interest in the veteran API.

sábado, 25 de outubro de 2025

Vulkan 1.4.330 Released: A Deep Dive into the 5 New Extensions Shaping High-Performance Graphics

 



Vulkan 1.4.330 is released with five new extensions: VK_KHR_maintenance10, VK_EXT_memory_decompression, VK_EXT_shader_64bit_indexing, VK_EXT_shader_uniform_buffer_unsized_array, and VK_OHOS_native_buffer. This guide explores their impact on graphics programming, performance optimization, and next-generation game development.

Legacy AMD Radeon GPUs Get a Linux Lifeline: VCE 1.0 Support Comes to AMDGPU Driver

Radeon
 


Valve's Timur Kristóf is bridging a critical feature gap by adding VCE 1.0 support to the AMDGPU driver for legacy AMD Radeon GCN 1.0/1.1 GPUs on Linux. This development enhances video encoding and paves the way for full Vulkan API support, revitalizing older hardware. Discover the implications for Linux gaming and open-source graphics.

domingo, 19 de outubro de 2025

Wine Staging 10.17 Release: Patching an 11-Year-Old Bug and Boosting Windows-on-Linux Performance

 

Wine Staging

Wine Staging 10.17 is released with 295 patches, fixing an 11-year-old Direct3DRM bug affecting classic games like Star Wars Rebellion. Explore the performance enhancements, VKD3D updates, and how this Linux Windows compatibility layer pushes the envelope for gaming and application support.

Wine 10.17 Release Analysis: EGL Renderer Adoption Marks a Strategic Shift for Linux Compatibility

 


Explore Wine 10.17's groundbreaking shift to the EGL renderer for OpenGL, its updated Mono engine, and 17 critical bug fixes. This deep dive analyzes performance implications for Linux gaming and Windows application compatibility, detailing how it paves the way for Wine 11.0.

sábado, 18 de outubro de 2025

Intel ANV Vulkan Driver Boosts Performance with Low-Latency Mode in Mesa 26.0


Intel



Intel's Mesa 26.0 update integrates low-latency GPU hinting for the ANV Vulkan driver on the modern Xe kernel, boosting performance for latency-sensitive workloads like ChromeOS's CLvk. This guide details the technology's impact on frequency, power, and high-performance graphics rendering.

sexta-feira, 17 de outubro de 2025

Mesa 25.3 Graphics Driver Released: A Deep Dive into Vulkan Extensions, Performance Gains, and Open-Source Innovation

 

Mesa

Explore the new Mesa 25.3 graphics driver release with in-depth analysis of AMD RadeonSI, Intel Iris, & Vulkan API extensions. Discover performance benchmarks, the new Arm Ethos NPU driver, and what to expect from Mesa 26.0-devel. Your guide to open-source graphics innovation.

Unlocking Arm Ethos NPU Power: A Deep Dive into the New Open-Source Linux & Mesa Drivers

 



Explore the new open-source "ethosu" Gallium3D driver for Mesa, enabling Arm Ethos-U NPU acceleration on Linux. Learn about kernel integration, TensorFlow Lite via Teflon, performance on i.MX93, and the roadmap for U65/U85 NPUs. A complete guide for developers and embedded systems engineers.