FERRAMENTAS LINUX: Nova versão da Valve com Steam é lançada com suporte ao Vulkan

sexta-feira, 11 de março de 2016

Nova versão da Valve com Steam é lançada com suporte ao Vulkan


A Valve acaba de lançar uma nova versão do Steam com suporte para o Vulkan.




Há uma grande quantidade de melhorias e correções de bugs nessa versão, então se você quer saber exatamente o que foi alterado, nós recomendamos a leitura do changelog ao final deste artigo.

Os destaques dessa nova versão incluem a adição de suporte do Steam Overlay para jogos Vulkan, melhor exibição dos nomes de perfil que contenham caracteres unicode, bem como uma mudança importante na maneira como a velocidade do download é exibida aos usuários, que agora mostra os bits por segundo(Mbs) em vez de MB/S(Megabyte por segundo).

Além disso, o desempenho do cliente Steam melhorou bastante a velocidade para os usuários que são membros de vários grupos. O suporte ao Steam Overlay também foi adicionado ao DirectX12 na plataforma Windows, os frames e o uso do CPU melhorou bastante para jogos OpenGl e D3D9.


O novo cliente Steam adicionou suporte para os sistemas operacionais baseados no Kernel Linux mais recentes, atualizando as bibliotecas ALSA(Advanced Linux Sound Architecture ) em tempo de execução e corrigiu alguns outros bugs da versão do Steam cliente para Linux.

Como de costume, o Steam Controller, SteamVR, In-Home Streaming, e o Big Picture receberam uma grande quantidade de novos recursos, a maioria dos quais muito delas foram mostradas ao usuário durante a versão Beta do cliente Steam.


Veja o Chgangelog

General

Added Steam Overlay support for games using the Vulkan graphics API

Improved performance when you are a member of a large number of groups

Fixed a bug preventing invites to Steam Groups from showing in the friends UI

Fixed a bug which caused non-Steam games to remain in the app list after deletion

Fixed a bug which caused “Hidden” status of non-Steam games to reset on every client restart

Improved handling and display of certain Unicode characters in profile names

Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown

Changed display of download speeds to bits per second (Mbps) by default, instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported

Windows

Removed an error message when selecting a shortcut file through the “Add a game…” file browser
Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)

Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam

Fixed several game-specific crashes, or cases where games refused to launch through Steam

Linux

Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input

Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions

Fixed text corruption in the UI with some non-Western languages

Big Picture

Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.

Restyled mouse scroll thumbs to indicate whether content is available in the given direction

Added Store Page link to game library entries in the “Manage Game” section

Fixed Web Browser context menu not positioned correctly on certain screen sizes

Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay

In-Home Streaming

Added dynamic MTU discovery to compute the optimal packet size for your local network

Added streaming server support for a network performance test from the Steam Link

Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games

Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux

Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi

SteamVR

Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer

Updated the friends UI to indicate a different online status while you are in VR

Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly

Added an “Exit Game” alternate state for the “Play Game” button when viewing a library page in VR

Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller

Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard
Improved the library view to show all installed OpenVR applications, even non-Steam applications
Disabled the Big Picture startup sound when entering SteamVR

Added a warning message if the current controller or play area does not match the game requirements

Steam Controller

Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps

Added a menu item to edit controller configuration from the desktop-mode library context menu

Added an option for Big Picture overlay when launching controller-based games from the desktop library view

Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.

Improved reliability and performance of editing and publishing controller configurations

Added the ability to save controller configurations to local disk files

Added new auto-power-off options for 5 and 10 minutes

Improved XInput compatibility for some games (Final Fantasy 14)

Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad

Fixed mouse horizontal inversion not respecting rotation properly

Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers 

should no longer be shown in the controller list and controllers should be properly recognized upon return

Improved handling of pure Mouse/Keyboard and mixed XInput configurations

Added the ability to use other controllers alongside Steam Controllers. Games with XInput support 

will use whichever controller is active, other games will prefer alternate controllers when present.

Fixed action set selection UI with native games with large number of action sets

Fixed an issue where configuration changes would not stick with non-Steam shortcuts

Added support for the on-screen keyboard without entering Big Picture mode

Improved stability and window placement of desktop on-screen keyboard

Reduced size of desktop on-screen keyboard

Fixed haptics intensity being stuck to High if anti-deadzone was in use

Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)

Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)

Fixed occasional doubled input in Big Picture when initially powering on the controller

Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel

Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes


Fonte

Até a próxima !!!


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