sexta-feira, 11 de março de 2016
Nova versão da Valve com Steam é lançada com suporte ao Vulkan
A Valve acaba de lançar uma nova versão do Steam com suporte para o Vulkan.
Há uma grande quantidade de melhorias e correções de bugs nessa versão, então se você quer saber exatamente o que foi alterado, nós recomendamos a leitura do changelog ao final deste artigo.
Os destaques dessa nova versão incluem a adição de suporte do Steam Overlay para jogos Vulkan, melhor exibição dos nomes de perfil que contenham caracteres unicode, bem como uma mudança importante na maneira como a velocidade do download é exibida aos usuários, que agora mostra os bits por segundo(Mbs) em vez de MB/S(Megabyte por segundo).
Além disso, o desempenho do cliente Steam melhorou bastante a velocidade para os usuários que são membros de vários grupos. O suporte ao Steam Overlay também foi adicionado ao DirectX12 na plataforma Windows, os frames e o uso do CPU melhorou bastante para jogos OpenGl e D3D9.
O novo cliente Steam adicionou suporte para os sistemas operacionais baseados no Kernel Linux mais recentes, atualizando as bibliotecas ALSA(Advanced Linux Sound Architecture ) em tempo de execução e corrigiu alguns outros bugs da versão do Steam cliente para Linux.
Como de costume, o Steam Controller, SteamVR, In-Home Streaming, e o Big Picture receberam uma grande quantidade de novos recursos, a maioria dos quais muito delas foram mostradas ao usuário durante a versão Beta do cliente Steam.
Veja o Chgangelog
General
Added Steam Overlay support for games using the Vulkan graphics API
Improved performance when you are a member of a large number of groups
Fixed a bug preventing invites to Steam Groups from showing in the friends UI
Fixed a bug which caused non-Steam games to remain in the app list after deletion
Fixed a bug which caused “Hidden” status of non-Steam games to reset on every client restart
Improved handling and display of certain Unicode characters in profile names
Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown
Changed display of download speeds to bits per second (Mbps) by default, instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported
Windows
Removed an error message when selecting a shortcut file through the “Add a game…” file browser
Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)
Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam
Fixed several game-specific crashes, or cases where games refused to launch through Steam
Linux
Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input
Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions
Fixed text corruption in the UI with some non-Western languages
Big Picture
Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.
Restyled mouse scroll thumbs to indicate whether content is available in the given direction
Added Store Page link to game library entries in the “Manage Game” section
Fixed Web Browser context menu not positioned correctly on certain screen sizes
Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay
In-Home Streaming
Added dynamic MTU discovery to compute the optimal packet size for your local network
Added streaming server support for a network performance test from the Steam Link
Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games
Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux
Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi
SteamVR
Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer
Updated the friends UI to indicate a different online status while you are in VR
Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly
Added an “Exit Game” alternate state for the “Play Game” button when viewing a library page in VR
Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller
Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard
Improved the library view to show all installed OpenVR applications, even non-Steam applications
Disabled the Big Picture startup sound when entering SteamVR
Added a warning message if the current controller or play area does not match the game requirements
Steam Controller
Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps
Added a menu item to edit controller configuration from the desktop-mode library context menu
Added an option for Big Picture overlay when launching controller-based games from the desktop library view
Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.
Improved reliability and performance of editing and publishing controller configurations
Added the ability to save controller configurations to local disk files
Added new auto-power-off options for 5 and 10 minutes
Improved XInput compatibility for some games (Final Fantasy 14)
Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad
Fixed mouse horizontal inversion not respecting rotation properly
Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers
should no longer be shown in the controller list and controllers should be properly recognized upon return
Improved handling of pure Mouse/Keyboard and mixed XInput configurations
Added the ability to use other controllers alongside Steam Controllers. Games with XInput support
will use whichever controller is active, other games will prefer alternate controllers when present.
Fixed action set selection UI with native games with large number of action sets
Fixed an issue where configuration changes would not stick with non-Steam shortcuts
Added support for the on-screen keyboard without entering Big Picture mode
Improved stability and window placement of desktop on-screen keyboard
Reduced size of desktop on-screen keyboard
Fixed haptics intensity being stuck to High if anti-deadzone was in use
Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)
Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)
Fixed occasional doubled input in Big Picture when initially powering on the controller
Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel
Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes
Fonte
Até a próxima !!!
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