Proton 11.0-2: VKD3D 2.0, correções para Command & Conquer, Forza Horizon 4/5/6, e fim de crashes em Marvel Rivals e Arc Raiders. Atualize seu Steam Deck agora!
Proton 11.0-2: VKD3D 2.0, correções para Command & Conquer, Forza Horizon 4/5/6, e fim de crashes em Marvel Rivals e Arc Raiders. Atualize seu Steam Deck agora!
DXVK 3.0.2 chega com correções para Dying Light, Granblue Fantasy, Overwatch e mais. Nova ferramenta de debug para GPU hang. Veja como instalar e melhorar seus jogos no Linux.
Unlock up to a 30% performance gain in DirectX 12 games on Linux. Our expert guide to Intel’s new ANV Vulkan driver (BTP+BTI) reveals setup steps, ROI analysis, and benchmarks. Discover if your GPU is leaving frames on the table.
Discover how the D7VK 1.5 release revolutionizes legacy PC gaming by adding Direct3D 3 support to its Vulkan translation layer. Explore the technical milestones, performance enhancements, and community efforts extending the life of classic Direct3D titles through modern open-source graphics technology.
Discover the future of multimedia processing with FFmpeg 8.1. This update delivers groundbreaking Vulkan acceleration, including ProRes and DPX encoding, initial JPEG-XS support, and new Direct3D 12 encoders. Explore technical specifications, performance benchmarks, and expert insights on the latest features for developers and enterprise workflows.
Discover the technical intricacies of D7VK 1.4, the open-source Vulkan translation layer reviving legacy Direct3D 7/6/5 games on Linux. We analyze the new depth write-back feature, color key transparency, and DDraw interoperability improvements, providing expert insights for developers and retro-gaming enthusiasts seeking optimal compatibility.
Godot Engine 4.6 has launched, featuring Jolt physics as default, LibGodot for embedding, Direct3D 12 on Windows, and a modern editor theme. This in-depth analysis covers performance benchmarks, developer workflows, and market implications for indie and professional studios. Explore the update's impact on real-time rendering and cross-platform deployment.
D7VK 1.1 expands Linux gaming compatibility with experimental Direct3D 6 support & enhanced D3D7 fixes. Explore how this Vulkan translation layer preserves classic games, boosts performance, and strengthens the open-source gaming ecosystem. Learn implementation and future roadmap details.
Wine Staging 10.17 is released with 295 patches, fixing an 11-year-old Direct3DRM bug affecting classic games like Star Wars Rebellion. Explore the performance enhancements, VKD3D updates, and how this Linux Windows compatibility layer pushes the envelope for gaming and application support.
Explore Hangover 10.14: the ultimate open-source solution for running x86/x86_64 Windows applications on AArch64 Linux. Leveraging Wine, FEX, and Box64 for unparalleled emulation performance, DirectX via Vulkan, and gaming compatibility. Boost your ARM desktop's potential.
Valve developer Philip Rebohle releases DXVK 2.7.1, a major update to the critical Direct3D to Vulkan translation layer for Linux gaming. This patch fixes MSAA regressions, boosts D3D9 performance, and adds specific fixes for Crysis 3, The Witcher, Fallout: New Vegas, and more. Explore the full changelog.
Fedora 45's critical GStreamer 1.26.3 update patches multiple CVEs, enhancing multimedia security & performance. Learn about the vulnerabilities fixed, the new d3d12 plugin for Windows, and how to secure your system with this essential upgrade.
DXVK 2.7 is now available, introducing major optimizations for Direct3D-to-Vulkan translation, reducing CPU overhead, and enhancing gaming performance on Linux. Learn about key features like descriptor management improvements, Intel GPU support, and game-specific fixes in this in-depth breakdown.
DXVK 2.6.2 is now available, bringing key improvements for Direct3D 8/9/10/11 over Vulkan API. Discover new GPU filtering, better vendor ID logic, and game-specific fixes for Pirate Hunter, Thumper, and more. Boost Linux gaming performance with this essential update.
A Engine de jogo de código aberto Godot alcançou o marco do Beta 1 da versão 4.3 com algumas conquistas empolgantes.
A versão mais recente do DXVK, a 2.3.1, acaba de ser lançada e traz consigo uma série de melhorias significativas.
Os desenvolvedores de drivers gráficos para Linux da Valve continuam otimizando incansavelmente o driver Mesa Radeon Vulkan "RADV" e hoje conseguiram uma otimização para um próximo jogo sem nome, onde agora é capaz de quase igualar o desempenho desfrutado no Windows.
O DXVK 2.1 acaba de ser lançado como esta camada de tradução Direct3D 9/10/11 para Vulkan API que é mais notavelmente usada pelo Steam Play (Proton) da Valve para ajudar a executar jogos do Windows com grande velocidade no Linux.
A Valve lançou oficialmente o Proton 7.0-5 como a versão mais recente de seu Wine downstream que alimenta o Steam Play para desfrutar de inúmeros jogos do Windows no Linux, principalmente agora com o Steam Deck. A Valve também introduziu o "Proton Next" como seu novo campo de teste para futuras atualizações do Proton.