FERRAMENTAS LINUX: Resultados da pesquisa Vulkan API
Mostrando postagens classificadas por relevância para a consulta Vulkan API. Ordenar por data Mostrar todas as postagens
Mostrando postagens classificadas por relevância para a consulta Vulkan API. Ordenar por data Mostrar todas as postagens

quinta-feira, 27 de novembro de 2025

NVIDIA Champions Vulkan Video for Chrome: A New Era for GPU-Accelerated Web Streaming

 

Nvidia


NVIDIA engineers are collaborating with Google to integrate Vulkan Video decoding into Chrome, moving beyond the Linux VA-API standard. This cross-vendor initiative promises enhanced GPU video acceleration, lower CPU usage, and a unified standard for Windows, Linux, and Android. Discover the technical and performance implications.

sábado, 13 de dezembro de 2025

Blender 3D Embraces Vulkan on macOS: A Performance Breakthrough for Professional Artists

 

 


Blender 3D's new Vulkan backend leverages KosmicKrisp for enhanced macOS performance. Explore how this cross-platform API integration boosts viewport rendering for professional 3D modeling, animation, and EEVEE workflows on Apple hardware. Analysis & FAQ included.

quinta-feira, 16 de outubro de 2025

Ollama Breaks New Ground: Experimental Vulkan API Support Unlocks Broader GPU Access for LLMs

 


Ollama 0.12.6-rc0 introduces experimental Vulkan API support, expanding GPU compatibility for LLMs like Llama 3 and Gemma 3 on AMD and Intel hardware. This guide covers the technical implications for AI inferencing and machine learning workflows. 

terça-feira, 14 de outubro de 2025

Blender Embraces Vulkan: A New Era of Real-Time Rendering Performance with Ray Queries

 


Explore how the new Blender Vulkan ray queries proof-of-concept boosts viewport performance, accelerates rendering workflows, and paves the way for next-gen 3D content creation. We analyze the technical implementation and its impact on artists and studios.

sábado, 1 de novembro de 2025

KosmicKrisp Achieves Vulkan 1.3 Conformance: A New Era for High-Performance Graphics on macOS

Vulkan


LunarG's KosmicKrisp, a new Vulkan-on-Metal implementation for Apple Silicon, achieves full Vulkan 1.3 conformance. This guide explores its impact on macOS game development, graphics performance, and cross-platform compatibility, backed by Google funding. Discover the future of Apple device graphics APIs.

terça-feira, 8 de outubro de 2024

Proposta de Tradução da Vulkan para a Metal no Mesa3D: Como Funciona e o Impacto no Ecossistema Linux

 

vulkan

A proposta de tradução Vulkan para Metal dentro do Mesa3D tem potencial para revolucionar a forma como aplicações gráficas são executadas em dispositivos Apple, trazendo uma nova perspectiva para o desenvolvimento multiplataforma no Linux

sábado, 8 de novembro de 2025

Vulkan 1.4.332 Unleashes AI Acceleration: Qualcomm's Data Graph Model Revolution

 


Explore Vulkan 1.4.332's breakthrough VK_QCOM_data_graph_model extension for AI/ML acceleration, featuring ONNX model support, QNN workflows, and enhanced GPU compute performance. Learn how this update transforms cross-platform machine learning development.

sexta-feira, 16 de janeiro de 2026

Whisper.cpp 1.8.3 Unleashes 12x Performance Boost: A Comprehensive Guide to AI-Powered Speech Recognition

 

AI

Whisper.cpp 1.8.3 delivers a 12x AI speech recognition speed boost via iGPU acceleration. Our deep dive explores the Vulkan API integration, performance benchmarks on AMD/Intel, and strategic implications for developers seeking, cost-effective audio transcription solutions. Learn how to optimize your ASR pipeline.

sábado, 25 de outubro de 2025

Vulkan 1.4.330 Released: A Deep Dive into the 5 New Extensions Shaping High-Performance Graphics

 



Vulkan 1.4.330 is released with five new extensions: VK_KHR_maintenance10, VK_EXT_memory_decompression, VK_EXT_shader_64bit_indexing, VK_EXT_shader_uniform_buffer_unsized_array, and VK_OHOS_native_buffer. This guide explores their impact on graphics programming, performance optimization, and next-generation game development.

quarta-feira, 15 de outubro de 2025

Zink Achieves Breakthrough: Implementing Vulkan Mesh Shaders for OpenGL Performance Gains

 


Explore how Zink's implementation of Vulkan Mesh Shaders within OpenGL revolutionizes graphics performance on modern GPUs. This breakthrough enhances rendering efficiency for next-gen games and professional applications. Discover the technical details and future implications.


terça-feira, 23 de setembro de 2025

Vulkan 1.4.327 Released: Valve's RGB Video Encode Extension Unlocks New Developer Potential

 


Explore the new VK_VALVE_video_encode_rgb_conversion extension in Vulkan 1.4.327. This analysis covers its technical specs, impact on GPU-accelerated video encoding, and benefits for developers in high-performance graphics programming.

sexta-feira, 16 de janeiro de 2026

D7VK 1.2 Released: Revolutionizing Legacy Windows Game Performance on Linux with Vulkan

 

Linux Faming


D7VK 1.2 launches with enhanced Direct3D 6 & 7 support, enabling superior performance for classic Windows games on Linux via Vulkan translation. Explore benchmarks, compatible titles like Tomb Raider, and how this open-source project transforms legacy gaming. Discover downloads and technical insights.

domingo, 31 de agosto de 2025

Wayfire 0.10 Release Unveils Experimental Vulkan Support and Advanced Color Management for Linux Desktops

 

Wayland

Wayfire 0.10 revolutionizes Wayland compositing with experimental Vulkan API support for superior graphics performance. Explore new wlroots integration, advanced color management, per-device input configs, and IPC enhancements. Download the latest open-source compositor now.

sexta-feira, 19 de dezembro de 2025

Vulkan 1.4.337 Released: A Deep Dive into the Final API Update of 2025 and Its New Extensions

 


Vulkan 1.4.337 is released with key extensions VK_EXT_shader_long_vector for advanced shader programming and VK_EXT_texture_compression_astc_3d for efficient volumetric texture compression. Explore the technical specifications, NVIDIA driver support, and how this update enhances GPU graphics and compute pipelines for high-performance applications.